5/15/2023 0 Comments Stronghold kingdoms paladin castleThey were looking for a fabled Elven City or Ruin, they knew not which, on the northern coast. The kingdom of Calanthi was founded when a group of wealthy noblemen financed an expedition north across the great sea. Now thirty-five years after the beginning of The Great Annexation (as called by the nobles, and The Orc Wars by the common people) the Kingdom wants to establish formal relations with the Orcs in hopes that they can agree on a permanent boundary between their cultures. The land was used by Orcs that practiced a nomadic lifestyle following herds as hunter-gatherers. Three expeditions went north, about ten years apart and conquered a like sized region so that now the kingdom has double the area it had before. Most recently, after some long thought, the current King decided he would call for an Annexation of land to the north to expand the kingdom for another ten generations. The Kingdom was settled on the shore of a great lake hundreds of years ago by four noble families. So on the following pages I plan to share my structure for the nobility of a kingdom called Calanthi. The Establishment can be any kind of business or a mixture of them, typically a Tavern for Rogues or a Theatre for Bards. The Chapel can be for a Cleric as easily as it can be for a Paladin, and can grow into a Cathedral. Under the Wizards Tower, there are variations for a Sorcerer's place to commune with their patron, a Druid's Grove and stuff like that. There are also Barbarian Camps, Ranger's Lodge, or a Pirate Ship. ![]() The Keep is intended for the Noble Lords as their seat of power over some range of land. The main groups are Keep, Wizard's Tower, Cleric's Chapel, or an Establishment. If building a castle isn't your thing, Matt has other strongholds sketched up for other character types. The Party has a paladin in it, and a fighter. ![]() ![]() The S&F Content allows you to leave those details to a Follower, but it an important element that ties it together. From that, you also get the connection between being a Lord and having responsibility to manage some land. So a big part of the construction of my setting is describing the realm and the nobles that are running it. But for all that to make sense, there needs to be NPC nobles in the setting. In that content the players have a framework of guides/rules for building a stronghold, which in many cases would become the seat of power for a Baron, or later an even more influential noble. I have been building my own world for an ongoing campaign in hopes that my players want to try some of the third party content created by Matt Colville, Strongholds and Followers.
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